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Motloop

Motloop for indie animators

A tool earns its place by how it fits your workflow. This is how Motloop fits one.

A real workflow

  1. Quick sketch

    Open, pick the brush and start. No project wizards between you and the first line.

  2. Onion skin

    See the neighboring frames while you draw the next one, and keep your arcs honest.

  3. Timing and spacing

    Adjust the exposure blocks, play with a real clock and shape the spacing with speed curves.

  4. Export to MP4

    Export H.264 MP4 for social media and clients, with nothing else to install.

The craft, in five words

These are principles every animator knows. The app doesn't teach them; it gives you room to practice them.

Timing
How many frames an action takes decides what it means.
Spacing
The distance between drawings is what makes motion feel fast, slow, light or heavy.
Arcs
Living things rarely move in straight lines. Check your path frame by frame.
Weight
Show it with timing, spacing and how things react when they land.
Anticipation
A small move in the opposite direction tells the audience what is about to happen.

Words every animator knows

Motloop doesn't replace learning timing and spacing. It only clears the obstacles so you can practice them.

“You could say that animation is the art of timing.”
Richard Williams, The Animator's Survival Kit
“Certainly for a film director, timing is the most important thing. For an animator, it's only half the battle. We need the spacing as well.”
Richard Williams, The Animator's Survival Kit
“Most actions follow arcs. Generally, an action is in an arc.”
Richard Williams, The Animator's Survival Kit
“Drawing should become second nature, so that the animator can concentrate on the actual actions and the timing of them and give the performance life.”
Richard Williams, The Animator's Survival Kit
“If drawn 'classical' animation is an extension of drawing, then computer animation can be seen as an extension of puppetry — high tech marionettes. Both share the same problems of how to give a performance with movement, weight, timing and empathy.”
Richard Williams, The Animator's Survival Kit
“It's a language of drawing. It's not a language of tongue.”
Emery Hawkins, quoted by Richard Williams in The Animator's Survival Kit

Read the book

This site teaches craft, it doesn't replace the book. The Animator's Survival Kit by Richard Williams is the place to learn it properly. Buy the official edition from your usual bookseller. We don't publish any material from the book: no scans, no drawings, no pages.

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